By COLIN CLARK

As Breaking D readers may remember, it didn’t piece of occupation quite equally planned. During the state of war game, the organizers separated the air, cyber together with infinite teams, forcing them to communicate straight alongside the MDC2 leaders. While primal coordination was necessary, together with then was unopen consultation betwixt those managing both the conventional attacks together with the soundless strikes using cyber, electronic warfare together with satellites equally weapons. Hence the change.
Here’a a quick summary of the systems Lockheed volition survive putting through their paces.
Common Mission Software Baseline (CMSB): An opened upwards systems architecture, CMSB is a cluster of automated determination aids that link operational planning to tactical execution — inward a multi-domain context. Most interestingly, it reaches all the way downwardly to the tactical degree together with includes tactical determination aides together with tools.
Cyber Attack Network Simulator (CANS): This is an internal Lockheed organisation that simulates cyber-attacks over a network. After all, you lot don’t desire Lockheed networks crashing when the teams launch a fake attack.
iSpace Command together with Control System: This is pretty much self-explanatory. It provides what Lockheed calls “comprehensive Space Situation Awareness (SSA).” It uses intelligent sensor tasking, infinite trial detection, assessment together with recommends a reply based on orbital mechanics.
Multi-Domain Synchronized Effects Tool (MDSET): This generates multi-domain mission packages to assail targets using both kinetic together with non-kinetic means.
Air Tasking Order Management System (ATOMS): It tin utilisation commercial mapping applications together with its opened upwards architecture allows exterior developers to practise novel functions quickly. It’s beingness used instead of TBMCS, which was used final August at the game I attended.
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